Saturday, July 14, 2012

Mini Update 1.2

Edit:  How do you all like my new comments system?  I like it.  It's pretty awesome.  You can go to disqus.com to make an account for the system, or if you want to add it to your blog.  Be warned:  If you use your Google Account, it will display your name, not your email/username.  Just so you know.

 

Nothing to report today except the fact that I'm still alive and that I'm working on the arcade-thing (You know, I really should come up with an actual name for it . . . got any suggestions?). Right now I'm working on getting a nice lives system in there - it'll provide a welcome change. It's going to be very simple: Start out with three lives. Get hit, you die, and you restart on the level you were on. If you hit zero lives, you restart at level 1 and get three lives. There'll be little red floating and rotating cubes that grant you another life (With a limit of five lives). I'm going to set up the life-box placement with some thought (So your lives will be sustainable if you only die once per level up to level five, then you can only die once every two levels, etc., with the die limit spreading out further and further until you inevitably will die unless you're me or cool), so don't worry that I'll just be putting them wherever.

In the future, I want to add some simple A* AI, but my coding skill is not at that average level yet (Any reference materials you like? Send links my way). Also in the future, I want to add a tutorial level just because.

You know what? Here's a little list of what I want to do:


  • Custom textures with kewl things on them

  • Juiciness (Courtesy of Davian Black of Big Bad Wofl)

  • Some cool sounds, though they're probably more long-term than the other stuff.

  • Lastly, I want to get a playable version out to anyone who happens across it in the next lifetime or so. Maybe a couple a y'all will take the chance that I'm not secretly a coding expert who wants to virus-ify everything.


See you in approximately 4-5 days with a few updates!

7 comments:

  1. Nice little arcade game you are working on.

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  2. Are you making use of dark basic for your development?

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  3. No. I'm making use of Unity and Javascript. Nice little combo.

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  4. Yeah, thanks. I like it. It's fun and simple to work on, plays nice, and is a great ego-booster! :)

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  5. Here's a working title for you: LABYRINTH BLASTER! Also, if you need any help with "Juiciness" let me know; I might have some scripts you'd find useful; if I have time at some point I am going to try and get some sort of community script repository thing set up with stuff I've used in my projects.

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  6. Sounds good!


    I won't use any scripts that aren't written by me (I desperately need the experience), but that doesn't mean I won't steal ideas from your scripts. :)


    LABYRINTH BLASTER it is, then! Unless I come up with something better, why not? :)


    Thanks for the response.

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  7. Hey - my game has kinda broken apart.

    I think part of it is that I have changed systems so much as I've gone along, that the program has gotten confused with how stupidly I've been developing this game.

    I think that I'm going to start relatively anew, keeping scripts only. It shouldn't set me too too far back, since I know what I need to be doing now. Do you think this is a good idea?

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