Saturday, June 30, 2012

New Level!

As per usual (Happened in half the previous posts!), here's a video before the meat of the post:



What I did was basically added a new level (It is possible, and it's going to be easier, I just wanted to make it look cool), added turrets, added a death notification and a way to restart the level, and . . . well, that's more or less it.  Not a very productive two days.  Ah, well.

What I want to do now is make a few more levels, add some more enemies and features (A start menu, an enemy who follows you, an inventory system), and then maybe put it on the web for fun.

After that, well . . . I'm planning something that will be more like a real game, but we'll see where it goes.

I just noticed something:  All of my post names end with an exclamation mark.  Gonna have to remedy that.  Ha ha.

That's all for now.  I probably won't make an update until next weekend, so adios for now.

Thursday, June 28, 2012

Prototype level complete!

The completed prototype level!  Note that when viewing from the y-axis, like I am now, the shattered blocks don't appear to fall, but they really do.


Hello, three people who may or may not ever read this!  :)  This week I got a lot done, but when you’re only working with cubes and code, you can’t not.  It wasn't even a week. 

Here’s a basic list of what happened:

  •     I added a light.  It needed to happen.
  •     I’ve got the basic move-where-I-tell-you-to AI down pat on my little blue spheres.
  •     The red box dies if he hits a blue character (No death notifications yet.  All that happens is he turns into a bunch of red cubes and falls to infinity.  I made it so you can still move the camera around after he dies, though!)
  •     The blue guys can die now.  Also, the little cubes that act as barriers will break into pieces if shot enough times.
  •     Fixed that bug where the player-wall collisions were really funky (Thanks to drakfyre for that solution.  Link to his tutorials here - not that he’ll get much traffic from this site).
  •     Got a simple level up and running.  It’s not going to make it very far, but it’s simple enough to test things on.

Tuesday, June 26, 2012

Welcome to the Blog!

Hello, all, and welcome to renaxs-dot-blogspot-dot-com!  You may be wondering what this is.  To be honest, I am too!  I'm just setting up the foundations right now, and hopefully by the time that's done, I'll know what's going on.

So.  To business.  I plan on this game being an aesthetically simple cubes-and-spheres game, but I want it to have some depth to it as well.  We'll see what happens, though.

Right now, I have a two-hand-on-the-keyboard setup with a top-down view of the place.  Let's be honest, I just started on this this morning, so don't expect anything special.  I don't even have any AI or anything kill-able yet.  In case you couldn't tell, though, the blue sphere will eventually be the first enemy.