Monday, February 25, 2013

Scratch that (again)

So.  Here I am again, deciding to make a post after all about my final change of plans.  I have indeed realized that Unity, while certainly a very powerful and extremely useful engine, is too forgiving to the new user.  It allowed me to struggle through that "game" that I made over the summer and actually slap it together with spit and duct tape into a semi-coherent thing that manages to stick together long enough to play.

*Ahem*  Anyway, I am not using Unity anymore.  I have purchased a 700+-page-long book that starts from ground zero and goes through all the basic programming stuff up to making multi-player games work across teh internetz.  It will arrive shortly.  Once it gets here, I will be reading it for quite a while, and then I will begin something that you could actually call a game.  My not-currently-finalized plans for this game are kind of a side-scrolling pseudo-RPG thing, like a first stab at Pop!.  Oh, and, on a side note, if anybody can think of anything I can name that game other than Pop!, I will be eternally grateful.  I'll eventually make a different name for it, but by golly that's got to change.

Anyway.  Disregard the last post.  It's not happening.  No mas Unity para mi!  Es muy bien!  (Can't do upside-down exclamation points right now, lo siento).

So, I might get to it in about a month, or it might be longer.  I'm not rushing anything, and I'm not making any promises.

That's all!

Edit:  Oh, I almost forgot!  I'm putting up the bug-free version of LABYRINTH BLASTER now, and I'm also confused as to why I didn't do it before.

Monday, December 17, 2012

My next project!

Hello, all!  My next project will not be, as previously stated, some kind of Minecraft thing (though I think that will be my third project), but instead something different.  I will try to also incorporate some form of storyline as well.  This project is to help me learn more visual and superfluous aspects of game creation - you know, models, animation, and UV mapping.

The basic idea is . . . get this . . . an island of minigames.  Yep.  An island.  With minigames.  Some will take you to other separate things, some will be part of the island itself.  Etc.  Mazes and stuff.  You know.  I just want to learn to make visual stuff, so I'll try to have fun with it.


Ahhhhh . . . just like old times, eh, blog?  A single image of something not even remotely playable yet.  Beautiful.

Just so you guys know, I plan to finish this project, do that last Minecraft-y one, and then move on to Pop.  By that time I hope to be in college.  Majoring in Game Programming.  That's what I wish to accomplish. 

If you decide to read through the posts, please forgive my lack of knowledge in how much work it is to make games; what I've detailed there would take forever for a single guy to make, and it's very ambitious.  I'll definitely have to dull that down a fair amount.  But that's okay!  I wrote all that stuff before I even knew what game development really is.  And I still don't really . . . ah, well.  Hopefully one day I shall.

Anyway, I'll see you all later with another development post!

Friday, October 5, 2012

An Update

Hello. I know I've been MIA (Not that anyone's really cared), so here I am making an update.

I've decided to add one more feature to the game (Involving the improvement of the camera) and a start menu. Not any saving functionality. Then I'm gonna be done.

However, I'll then be moving on to my next project. I've decided it'll basically be a Minecraft clone, except with no play value. I just want to make it so that it generates a world and you can place and destroy blocks. Then I'll move on to something else! Excited? I know I am . . .

So, I'll try to have an update of the real variety next weekend, since I have a long weekend this weekend to work on it.

See you later!

Wednesday, August 29, 2012

Mini Update 1.6

You can now download the first three levels (LABYRINTH BLASTER Alpha-thing) by clicking "Downloads" or right friggin' here.  Or, if you're not a fan of downloads (or aren't using Windows), you can play the web version too.

Edit:  Hard at work, making new levels!  :)

Points!



Ta-daa! A scoring system!

Right now, it's ten points per ball enemy, fifteen per regular sentry, and twenty per super sentry (A sentry that either shoots in 3-4 directions at once, or shoots every .75 seconds instead of every 1).

Oh, and I added life boxes. Red rotating things. Pick 'em up, and you get an extra life. However, the cap is five lives, and you only get points (Five of them) if you are able to pick the thing up; i.e. if you have five lives and you try and pick up a life, the box will go bye-bye but you won't get a life or points.

And the only way to get a perfect score is to get all the points.