So. Here I am again, deciding to make a post after all about my final change of plans. I have indeed realized that Unity, while certainly a very powerful and extremely useful engine, is too forgiving to the new user. It allowed me to struggle through that "game" that I made over the summer and actually slap it together with spit and duct tape into a semi-coherent thing that manages to stick together long enough to play.
*Ahem* Anyway, I am not using Unity anymore. I have purchased a 700+-page-long book that starts from ground zero and goes through all the basic programming stuff up to making multi-player games work across teh internetz. It will arrive shortly. Once it gets here, I will be reading it for quite a while, and then I will begin something that you could actually call a game. My not-currently-finalized plans for this game are kind of a side-scrolling pseudo-RPG thing, like a first stab at Pop!. Oh, and, on a side note, if anybody can think of anything I can name that game other than Pop!, I will be eternally grateful. I'll eventually make a different name for it, but by golly that's got to change.
Anyway. Disregard the last post. It's not happening. No mas Unity para mi! Es muy bien! (Can't do upside-down exclamation points right now, lo siento).
So, I might get to it in about a month, or it might be longer. I'm not rushing anything, and I'm not making any promises.
That's all!
Edit: Oh, I almost forgot! I'm putting up the bug-free version of LABYRINTH BLASTER now, and I'm also confused as to why I didn't do it before.
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